
2023 • Computational Design • World Building
The Dawn Mother is created through procedural modeling with feedback loops in Maya and Grasshopper, allowing the ecosystem to grow autonomously based on defined parameters. The generative system produces vascular, tubular structures that appear organic and bubble-like, with algorithmic rules governing how forms branch and interconnect. The visual aesthetic suggests altered gravity, with elements floating and drifting rather than following Earth-like physics. Bulbous, slimy creatures populate the tubes, generated through particle systems and deformation algorithms that create varied organic life forms. The procedural design incorporates constant cycles of growth and decay, with some structures appearing fossilized while others remain vibrant and alive. This migrating Mother serves as a mobile habitat within Eden's digital landscape, demonstrating how computational techniques can generate complex, believable ecosystems. Created in collaboration with Michael Engel. Collaborator: Michael Engel